← Back to catalog
demonstrate / stop-motion-cadence
Stop Motion Cadence
The stepped-time law as a demo primitive: one driver quantizes timeline time to floor(t * fps) / fps and feeds ALL motion; four token paper-cut shapes throw-and-land with squash on hits, 2-frame boil jitter seeded per step, and sparkle accents living exactly 2 to 3 frames.
componentS
Preview unavailable
Planned · unavailable
This entry is planned and not yet available.